VALORANT Comprehensive Guide
I. Basic Preparation: Hardware and Settings Optimization
1. Peripheral Setup
Mouse:
Recommended low DPI (800–1200) with high polling rate (1000Hz+). Pro players often use eDPI (DPI × sensitivity) between 200–400. For example, Jett mains need rapid stops for precision.
Headset:
Prioritize 7.1 surround sound (e.g., Cooler Master MH752) to distinguish footstep directions (metal floors amplify sounds by 20% compared to grass).
Monitor:
144Hz+ refresh rate, 24-inch screen for optimal visibility.
2. In-Game Settings
Crosshair:
Use pro codes (e.g., 0;P;c;1;o;1;d;1;z;3;f;0) or dynamic crosshairs for movement adaptation.
Graphics:
Disable motion blur, set textures to high, and shadows to low to reduce visual clutter.
Keybinds:
Bind "stop" to side buttons (e.g., thumb mouse keys) for efficiency.
II. Map Control and Tactics: Information Warfare and Route Planning
1. Key Map Positions
Ascent:
A Site High Ground: Peek through water tower gaps to scout enemies. Pair with Jett's "Cloudburst" smoke.
B Site Corridor: Sage's "Barrier Orb" blocks entry, while Jett's "Updraft" enables high-ground advantage.
Bind:
Teleporter: Sova's "Recon Bolt" reveals enemies behind it.
B Site Warehouse: Cypher's "Tripwires" form a triangular trap covering all entrances.
2. Tactical Execution
Attackers:
Bomb Plant Strategy: Initiators (e.g., Breach) breach defenses, while duelists (e.g., Jett) secure the site.
Fake Push: Smoke A Site, then rotate to B. Use flashes to disorient.
Defenders:
Crossfire Setup: Sentinels (e.g., Killjoy) place "Nanobots" and "Alarmbot" for kill zones.
Delayed Retake: Use Sage's "Slow Orb" to slow enemies while teammates regroup.
III. Agent Abilities: Synergy and Counterplay
1. Role Synergies
Duelists:
Jett:
Core Play: Use "Updraft" to reach A Site high ground, pair with "Cloudburst" smoke for Operator setups.
Counter: Vulnerable to Reyna's "Dismiss" (soul orb healing). Prioritize killing Reyna first.
Sentinels:
Sage:
Wall Strategy: Block B Site corridor with "Barrier Orb" for teammates to hold angles.
Res Timing: Revive teammates in post-plant scenarios after slowing enemies with "Slow Orb."
2. Ability Timing
Smokes: Cover chokepoints (e.g., Ascent A Link) and calculate trajectories.
Flashes: Throw 0.5s before peeking corners to avoid sound-based counterplay.
Ultimate Management:
Brimstone's "Orbital Strike": Use when enemies cluster (accuracy > precision).
Omen's "From the Shadows": Steal the spike in 1vX scenarios with team distractions.
IV. Aim and Movement: From Fundamentals to Advanced
1. Shooting Mechanics
Stopping Power:
Basic: Tap opposite direction key (e.g., right while moving left) to halt instantly.
Advanced: Release all keys for emergency stops (requires high FPS).
Pre-Aiming:
Head Level: Aim 3cm below box edges on Ascent.
Dynamic Adjustment: Track enemy speed (e.g., aim 1 body-width ahead for sprinting targets).
2. Movement Tech
Jiggle Peeking:
Technique: Strafe left/right to expose partial models, bait shots, then retreat.
Use Case: Scout enemy positions or bait sniper shots.
Jett Surfing:
Technique: Chain "Updrafts" mid-air to reach unreachable spots (e.g., Bind B Roof).
V. Economy and Resource Management
1. Buy Strategies
Pistol Round:
Attackers: Ghost + Light Shield, use Jett's "Tailwind" for aggressive pushes.
Defenders: Shorty + Full Shield, hold tight angles in chokepoints.
Full Buy Rounds:
Primary Weapons: Phantom for mid-range spray, Vandal for long-range headshots.
Eco Rounds: Half Shield + Marshal, snipe enemies for economic boosts.
2. Ability Prioritization
Duelists: Save ultimates (e.g., Jett's "X-Sword") for critical rounds.
Sentinels: Always buy "Tripwires" or "Cameras" for intel.
Eco Rounds: Purchase abilities (e.g., Cypher's "Trapwire") even without guns.
VI. Mind Games and Teamwork
1. Deception Tactics
Sound Baits: Fake A Site noise, then push B. Coordinate with voice comms.
Clutch Plays:
Slow Defuse: If enemies defuse slowly, flank them.
Fast Defuse: If enemies defuse quickly, blind them with flashes.
2. Communication Standards
Callouts:
Basic: "2 A, Vandal and Phantom."
Advanced: "1 High Ground A, Operator; 1 A Link, Spectre."
Signals:
Attack: Press Z for "Gather" + voice command for route.
Retreat: Press X for "Danger" + retreat path.
VII. Case Studies
Case 1: Ascent A Site Attack
Opening: Jett uses "Recon Bolt" to confirm A Site clear.
Breach: Breach destroys A Site obstacles with "Fault Line."
Execution: Jett jumps to high ground while Sage slows enemies with "Slow Orb."
Result: Site secured with 1 loss.
Case 2: Bind B Site Defense
Setup: Cypher places "Tripwires" and "Cameras" in B Warehouse.
Bait: Reyna exposes herself to lure attackers.
Counter: Sage walls off B Site, Brimstone calls "Orbital Strike" to clear.
Result: 3 kills, site held.
VIII. Conclusion: The Path from Iron to Radiant
Intel Gathering: Dominate with abilities and callouts.
Decision-Making: Adapt strategies based on intel.
Aim Execution: Master pre-aiming, stopping, and micro-adjustments.
Team Synergy: Achieve 1+1>2 through comms and coordination.
"Victory in VALORANT lies in the details." From settings to tactics, relentless practice and review are the keys to climbing ranks.






